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DirectX 11 Render Engine

After creating the renderer in OpenGL, I wanted to try with DirectX 11 as many engines in the video game industry use DirectX 11, if not DirectX 12.

My goal was to use the Sponza Scene, along with other 3D models, including the statue from my game Effigy - The Descent. The shaders were logically done in HLSL, and the project is coded in C++.

One of the most interesting parts was the implementation of normal map textures in the engine

(GitHub Link: https://github.com/Kilian12345/KA_DirectX11)

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C Renderer

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OpenGL Render Engine