Bonjour


My name is Kilian Allaire, and I am a Software Engineer passionate about designing efficient and innovative solutions. I specialize in building high-performance systems, streamlining workflows, and developing tools that simplify complex processes while enhancing user experiences.

I take pride in my ability to translate challenging technical requirements into practical, effective solutions. My portfolio includes a variety of projects that demonstrate my skills in optimizing code, creating software tools, and delivering results tailored to specific needs.

If you’re looking for someone to improve performance, develop custom tools, or bring technical ideas to life, I’d be happy to discuss your project and collaborate to achieve your goals. Let’s create something exceptional together!


Work Experience

  • Asobo Studio

    July 2022 - Today


    Currently working as an Engine Programmer at Asobo Studio on Microsoft Flight Simulator 2024

  • Ubisoft Paris

    Jun 2020 - Sep 2020

    Worked 4 months as a Technical Artist Assistant on an Unreleased game.

    My job was to assist an Ubisoft technical artist on the creation of an experimental game.

    I made visual effects, custom shaders, tools and I learned a lot about shader optimization during this period.

  • Schteamomagic

    Jul 2019 - Sep 2019

    Worked 2 months as a Network Programmer on a Turn Based Card Game on Unity.

    I worked with another programmer who took care of the Card system while I was using TCP-IP and Unity networking modules to connect clients together.

  • Rubika SupinfoGame

    Rubika SupinfoGame

    Sep 2017 - Jun 2022

    Studied Game Programming and Management 5 years at Rubika SupifoGame