Bonjour
I'm Kilian Allaire, a passionate Technical Artist with a strong focus on creating captivating visual experiences. As an artist who thrives at the intersection of art and technology, I specialize in producing mesmerizing shaders, crafting immersive 3D visualizations, and developing interactive projects.
With a deep appreciation for aesthetics and a flair for technical expertise, my goal is to breathe life into your creative visions. This portfolio showcases a diverse range of projects that demonstrate my commitment to delivering high-quality and visually impactful content.
Whether you're looking to enhance your game environments, add cinematic effects, or create interactive experiences, I'm here to collaborate and bring your ideas to life. Reach out to discuss your project needs and let's create something extraordinary!
Work Experience
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Asobo Studio
July 2022 - Today
Currently working as an Engine Programmer at Asobo Studio on Microsoft Flight Simulator 2024 -
Ubisoft Paris
Jun 2020 - Sep 2020
Worked 4 months as a Technical Artist Assistant on an Unreleased game.
My job was to assist an Ubisoft technical artist on the creation of an experimental game.
I made visual effects, custom shaders, tools and I learned a lot about shader optimization during this period.
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Schteamomagic
Jul 2019 - Sep 2019
Worked 2 months as a Network Programmer on a Turn Based Card Game on Unity.
I worked with another programmer who took care of the Card system while I was using TCP-IP and Unity networking modules to connect clients together.
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Rubika SupinfoGame
Sep 2017 - Jun 2022
Studied Game Programming and Management 5 years at Rubika SupifoGame