Bonjour


I'm Kilian Allaire, a passionate Technical Artist with a strong focus on creating captivating visual experiences. As an artist who thrives at the intersection of art and technology, I specialize in producing mesmerizing shaders, crafting immersive 3D visualizations, and developing interactive projects.

With a deep appreciation for aesthetics and a flair for technical expertise, my goal is to breathe life into your creative visions. This portfolio showcases a diverse range of projects that demonstrate my commitment to delivering high-quality and visually impactful content.

Whether you're looking to enhance your game environments, add cinematic effects, or create interactive experiences, I'm here to collaborate and bring your ideas to life. Reach out to discuss your project needs and let's create something extraordinary!


Work Experience

  • Asobo Studio

    July 2022 - Today


    Currently working as an Engine Programmer at Asobo Studio on Microsoft Flight Simulator 2024

  • Ubisoft Paris

    Jun 2020 - Sep 2020

    Worked 4 months as a Technical Artist Assistant on an Unreleased game.

    My job was to assist an Ubisoft technical artist on the creation of an experimental game.

    I made visual effects, custom shaders, tools and I learned a lot about shader optimization during this period.

  • Schteamomagic

    Jul 2019 - Sep 2019

    Worked 2 months as a Network Programmer on a Turn Based Card Game on Unity.

    I worked with another programmer who took care of the Card system while I was using TCP-IP and Unity networking modules to connect clients together.

  • Rubika SupinfoGame

    Rubika SupinfoGame

    Sep 2017 - Jun 2022

    Studied Game Programming and Management 5 years at Rubika SupifoGame