Formerly Engine Programmer at Asobo Studio on Microsoft Flight Simulator.
Currently building KUBIKA at KubiCorp.











I'm a rendering specialist who started writing shaders in 2017 and never stopped.
After 5 years learning game development at Rubika, I spent 3 years at Asobo Studio as Engine Programmer on Microsoft Flight Simulator. Real production code, shipped to millions of players.
Today I work freelance helping indie and mid-size studios make their games look as good as they deserve, custom shaders, custom tools, post-process pipelines, GPU optimization. I have experience from GPU architecture to high-level shader production, which is why I can optimize what others can only guess at.
I'm also currently building KUBIKA through my studio KubiCorp (releasing in 2026), which means I understand indie constraints first-hand: budget, timeline, small team, everything.














