C Renderer
After working with rendering engines using OpenGL and DirectX 11, I had the desire to better understand the role of the graphics API, and what better way than to create my rendering engine completely from scratch, without any graphics API.
This project was coded in C, and I relied on the Pikuma’s course :
https://pikuma.com/courses/learn-3d-computer-graphics-programming
(Link to the GitHub repository: https://github.com/Kilian12345/KA_CRenderer)