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Unity Custom Scriptable Render Pipeline

My initial foray into rendering programming involved developing a Custom Scriptable Render Pipeline in Unity. The objective was to tweak the rendering pipeline's functionality for more intricate visual effects.

This project is a middle ground between Graphics Programming and Technical Art.

My personal goal was to replicate the artistic direction of the music video "LORN - Anvil," which I found very aesthetic.

(Main reference)

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OpenGL Render Engine

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Kubika - Mobile Game