
Chrome Overcoat
Chrome Overcoat thrusts you into a relentless, classic DOOM-like dystopia. As a prisoner in a nightmarish jail, you gain superhuman might through scientific experience called 'Chroming.'
Survival is your mission, escape your sole salvation. Battle prison guards and brain washed cellmates in a race against time. Will you conquer the chaos and break free from this brutal, unforgiving world?
I primarily worked on this project as both a Technical Artist and a Producer. I was responsible for creating all VFX, post-processing effects, complex shaders, and even SFX.
Game Trailer
Throughout the project, there were several research phases where I conducted tests for various artistic directions and visual styles.
Colorfull Comics
In our initial iteration, we attempted to recreate a colorful comics style, employing techniques such as cel shading, outlining, and enhancing contrast. These tests served as proof of concept, which I created to facilitate discussions with other artists on our project.
Visual Madness
In our second iteration, we drew direct inspiration from the TV show 'Arkane,' particularly focusing on Jinx's mad vision. Our goal was to recreate these visual effects and incorporate them as outlines within the game. The player would have assumed the role of a soldier who must sacrifice his sanity to gain greater power.
Dark Atmosphere
We ultimately ended up choosing a more realistic rendering by playing with lighting to create different atmospheres within this dystopian prison.

Feedback upon enemy death includes dropped items, chunks of gore, and blood that react to light.


Fight aftermath

Guard's bullet VFX

Subtle enemy outlines are used to spot them in dark environments. The outlines fade as the distance increases.

Enemies spawning VFX

Shotgun large pickable

Shotgun medium pickable

Shotgun small pickable

Rifle medium pickable

Rocket launcher medium pickable

Weapon emplacement

Chrome pickable

Health pickable

Chrome containers

Chrome heart

Molten chrome used for environment

Fully chromed player

Player's chrome level is displayed on their arms (here halfway)

Rocket explosion VFX

Guard bullet VFX

Enemy spawn VFX

Ogre zone attack

Lifter VFX

When injured, the environment becomes desaturated, and only interactable objects and enemies are colored. This helps the player to locate important information

Death VFX